Dorf RTS
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RTS that seeks to capture the magic of 90s/early 2000s 2D and 2.5D RTS games like Command & Conquer, Starcraft and Age of Empires 2, though gameplay will be the most like C&C.

Built on the OpenRA engine.

Sprites are made by 3D modeling objects and rendering them from orthogonal angles.

Three factions are planned, each with a totally different playstyle, mechanics and overall aesthetic (so no symmetrical factions ala AOE2 or Galactic Battlegrounds).

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A moderately-sized base.

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Large concrete fortress walls. Due to the segment sprites changing when arranged to form corners, some interesting shapes can be created.

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Various infantry units.

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Academy structure producing infantry.

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A small base including several tanks and infantry, a Communications array, Power Plant and a row of Barracks.

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A gate automatically lowering to allow units to pass through.

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